Hi! I’m Mike, a Senior Sound Designer currently working at Black Shamrock on an unannounced title, with over 7 years experience in game audio.
Prior to Black Shamrock I worked at Sumo Digital for 5 years on an announced title - and assisted the Chinese Room on Still Wakes the Deep. Before sumo, I was at 4J Studios for 2 years working on multiple Minecraft DLC packs, providing and implementing the sound and music.
Prior to my job at 4J, I attended Abertay University where I attained a Professional Masters in Game Development and a 1st class Honours Degree in Sound and Music for games. During my studies, I also provided contract work for the local game studio Pocket Sized Hands.
Before learning about game design at Abertay, my background was in musical composition, though I’ve been an avid gamer for as long as I can remember. Being able to combine these aspects of my life into a career still has me pinching myself occasionally, and I can honestly say I love my job.
Main Skills: Sound Design, Music Composition, Interactive Music, Wwise, Reaper, UE5, Unity, Audio Driven Haptics
Additional Skills: Basic Blueprint and C# knowledge, Pure Data, Perforce, Cubase