Below is a short showcase followed by three breakdowns of music, character, and ambience systems I created using Wwise within the beautiful Western Desert Town Pack by KK Design (which I luckily snacked up free in a marketplace sale!) The pack itself came with no audio or audio hooks, so all SFX & Music were created and implemented from scratch.
Building Horizontal Resequencing, Horizontal Mixing & Vertical Mixing music systems within Wwise for the town project using music I composed.
My approach to creating a detailed first person character movement system using Wwise.
Creating dynamic ambience systems using Wwise and Unreal